return "ROLLOVER MEMBER CHANGE" & RETURN & RETURN & "Change the sprite's cast member when the mouse rolls over the sprite." & RETURN & RETURN & "PARAMETERS:" & RETURN & "* Rollover cast member"
end
on getBehaviorTooltip me
return "Use with graphic members." & RETURN & RETURN & "Swaps a sprite's cast member on rollover."
end
on beginSprite me
mySprite = sprite(me.spriteNum)
myStandardMember = mySprite.member
end
on mouseEnter me
mySprite.member = myRollovermember
end
on mouseLeave me
mySprite.member = myStandardMember
end
on isOKToAttach me, aSpriteType, aSpriteNum
case aSpriteType of
#graphic:
return 1
#script:
return 0
end case
end
on getPropertyDescriptionList
if the currentSpriteNum = 0 then
exit
end if
theMember = sprite(the currentSpriteNum).member
theMemberNumber = theMember.number
return [#myRollovermember: [#comment: "Display which member on rollover?", #format: #graphic, #default: member(theMemberNumber + 1)]]